Gentoo Posted August 29, 2023 Share Posted August 29, 2023 With all the temp travel powers available, do you still use a power pick for a travel power? Is there any reason to do so besides the graphics/theme? Link to comment Share on other sites More sharing options...
FupDup Posted August 29, 2023 Share Posted August 29, 2023 (edited) It's generally a fair bit faster, and they offer a place to slot the Winter's Gift proc for 20% slow resistance. I guess you could otherwise take the KB protection proc if you're on a toon that needs that (I usually stick to armored toons so that's rarely an issue). Hover/Fly offer survival benefits (stay out of melee range or sometimes even outrange them entirely) and Combat Jumping can be used for "Jousting." The Flight pool in general offers several LOTG mule powers. Super Speed gives some extra stealth that can stack with the Celerity proc and can let you phase through baddies. In general, if you want access to a higher tier power in the pool like Unleash Potential, Rune of Protection, etc. then taking the travel power is probably a better choice of prerequisite than a borderline useless garbo attack that you'll never use. Edited August 29, 2023 by FupDup 1 1 Closed Beta Discord Invite: https://discord.gg/DptUBzh Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted August 29, 2023 Share Posted August 29, 2023 I do about half the time. The other half the time I really want yet one more power pick, so that makes it an easy cut for me. Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Andreah Posted August 29, 2023 Share Posted August 29, 2023 Lately, I like the teleport pool. Combat Teleport, Teleport, Teleport Target, and Fold Space are all useful in missions/combat. And especially so with some keybinds. 1 Link to comment Share on other sites More sharing options...
biostem Posted August 29, 2023 Share Posted August 29, 2023 28 minutes ago, Gentoo said: do you still use a power pick for a travel power? Is there any reason to do so besides the graphics/theme? I almost always take one. I find them more convenient, as I don't want to worry about the timer running out in the middle of an instance or event. Link to comment Share on other sites More sharing options...
JasperStone Posted August 29, 2023 Share Posted August 29, 2023 I do and it varies. Super Speed helps with speed runs I love the Tp in Mystic Flight. Combat Teleport is lovely on my Blappers and some Tanks Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
SwitchFade Posted August 29, 2023 Share Posted August 29, 2023 1 hour ago, Gentoo said: With all the temp travel powers available, do you still use a power pick for a travel power? Is there any reason to do so besides the graphics/theme? You go first. Link to comment Share on other sites More sharing options...
Snarky Posted August 29, 2023 Share Posted August 29, 2023 Fly. On 99% of my toons Fly. On the other 1% I soon realize I wish I had taken….Fly. 1 2 Link to comment Share on other sites More sharing options...
Glacier Peak Posted August 29, 2023 Share Posted August 29, 2023 I don't really take them anymore. Mission Teleport if I'm in a rush or Base Teleport if that's on cooldown. Otherwise I'm happy exploring the city on the shoelace express. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
WumpusRat Posted August 29, 2023 Share Posted August 29, 2023 (edited) Whether or not I take a travel power is based on the concept I have for the character. And a tiny bit from wanting to squeeze in some set bonuses/lotg slots. The vast majority of my characters have flight as their travel power. Sure, I could just buy a flying carpet or flying disc or jetpack, but the flight power with a couple slots in it gives me set bonuses, 20% slow/rech resist, kb resist, and/or about twice the speed. I'm not a fan of superspeed, and I rarely take hasten on any characters, so none of the powers in that pool really appeal to me much. Superleap feels a bit clunky, and I'm not fond of having to constantly be holding the jump button down to travel. Teleport is fast for long distances, but then you have to slow down and carefully aim in order to get to the final destination, and going around buildings can be annoying. On the plus side, you can get teleport + a prestige flight power (which I've done on a couple characters) and it's pretty convenient. A few of my characters have flying carpets, since it fit their concept. A couple of them have the flying disc thing (either created by force energy, ki, etc). Several of my characters just get around with athletic run + sprint + combat jumping. I do miss some of the more interesting travel powers from CO. Like "earth flight" where you rip a chunk of the ground up and fly around on it. Or tunneling. Edited August 29, 2023 by WumpusRat 1 1 Link to comment Share on other sites More sharing options...
Greycat Posted August 29, 2023 Share Posted August 29, 2023 3 hours ago, Gentoo said: With all the temp travel powers available, do you still use a power pick for a travel power? Is there any reason to do so besides the graphics/theme? I'd rather have one for the convenience. Sometimes I'll pick for other reasons - Fold Space, for instance - but it's convenience for me fairly often. Then again, I do also play a number of Khelds, so I don't have to worry about it in that case. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted August 29, 2023 Share Posted August 29, 2023 For a long while I did not, but nowadays if I am using Sorcery, Force of Will, or Experimentation I will take whatever travel power is there. Who run Bartertown? Link to comment Share on other sites More sharing options...
Sir Myshkin Posted August 29, 2023 Share Posted August 29, 2023 99% of the time, yes, the remaining 1% was exclusively for concept to not have a travel power. The bigger problem I have is not taking the same thing on every toon, but trying to keep some theme in play that makes sense to the character. I found over time Super Speed was a common grab for me because it makes navigation and movement inside missions faster since I can just reveal the map and watch my icon on the 2D versus trying to pay attention to the environment itself when moving to find objectives. This transitioned into getting Speed of Sound when it became available because it includes that short-burst teleport. I use Jaunt constantly in combat now to zip around and close-in on targets, jump floors without having to actually look for ramps, or just generally evade enemy groups by popping past them. Pylon Test Run Submission Proc Monsters (Controller Edition) Proc Monsters (Defender Edition) Pylon Test Run Results Proc Monsters (Tanker Edition) "Mad King Special" "Ceterum autem censeo Iram esse delendam" Mad King Special - Force Edition (NEW!) Link to comment Share on other sites More sharing options...
Bopper Posted August 29, 2023 Share Posted August 29, 2023 Before the travel power pool revamp, I never took them and I advised others not to either. After the revamp, I take them occasionally. Sometimes to mule Winter IO unique, sometimes because I'm taking an origin pool and I have to take something to get to the T5, and other times I take Super Jump simply because I really do feel the difference traveling with that power. I'd say I'm taking them 60% of the time now, for those reasons. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
A Cat Posted August 29, 2023 Share Posted August 29, 2023 I most frequently take SS since that + CJ is a very fun form of travel for me. I like zooming and jumping off stuff with a relatively limited jump. SJ is just a bit less fun for me though it is arguably more practical and only a little slower. I play a lot of melee so fly is just less practical to go into. I have a love hate relationship with TP. I love combat TP, and the other various powers in the pool, but I find TP itself clunky to use in confined situations. It's also not that fun to me. I've taken mystic flight on some characters and it seems to be pretty good, and the pool has a lot of useful stuff. But again, I mainly play melee so it is less useful IMO for me. I have some natural "normal people" characters with no travel power other than sprint +athletic run, cheating by using the jet board when I really need some vertical movement. It is suffering sometimes though I have to say. Link to comment Share on other sites More sharing options...
srmalloy Posted August 29, 2023 Share Posted August 29, 2023 7 hours ago, WumpusRat said: Several of my characters just get around with athletic run + sprint + combat jumping. I normally get Athletic Run on all new characters for the additional speed at low levels. However, I stop using it once I get a travel power. I don't have numbers, but it feels as if Athletic Run and Ninja Run are affected by movement suppression more and for longer than the regular movement powers, to the point that a character with Athletic Run and Sprint active is slower when leaving combat than a character with only Sprint active -- and the speed suppression from exiting combat with Athletic Run active affects Fly and Mystic Flight, too. Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted August 29, 2023 Share Posted August 29, 2023 all of my characters are built around a concept. Strong concepts enhance immersion immersion enhances gameplay gameplay is fun 🙂 If the concept calls for a travel power then so be it. I have blasters that cannot fly and tanks that hover. for me. I find jumping from rooftop to rooftop the most fun Flight is the most convenient Teleport is the fastest I loved super speed on live but on HC super speed feels too slippery (sorry I cant explain better than that) Its easy to criticize a suggestion but can you suggest an alternative? Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted August 29, 2023 Share Posted August 29, 2023 largely depends on the character and powers available. I used to usually take fly - especially on characters like hoverblasters - but I found myself leaning more towards mystic flight. Now I will often choose something like combat jumping for characters who get up close and personal and then hover board or sky skiff for the main powers. It's useful having the choice which is the intention of those purchasable powers There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
cranebump Posted August 29, 2023 Share Posted August 29, 2023 (edited) I always take a travel power. My preferences in play are to stay ground-based. So I'll often disregard Hover when I take Flight (not a mechanically wise choice, but there you are). I'll take it a bit further, and get IO sets that grant +Run Speed, so I can speed along quickly, naturally. Again...not optimal, but, meh...whaddaya gonna do when you wanna be this guy: Edited August 29, 2023 by cranebump I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted August 29, 2023 Share Posted August 29, 2023 I typically do most of the time if for nothing else but to slow a winter's gift. Depending on the toon I like to stack a reasonable level of slow resistance. That said I do have a few toons that don't have a travel power such as my AE farmers, or a widow*. *The widow uses three distinct builds, and has a travel power on one of them, but I'll flip back and forth between which build I'm using on it sometimes as much as 3x per mission. Link to comment Share on other sites More sharing options...
High_Beam Posted August 29, 2023 Share Posted August 29, 2023 With very few exceptions, I always take a travel power. Of those travel powers I take flight (including the Mystic Flight variant) the most, probably 5-1, followed by Super Jump then Teleport. I have zero Super Speed though I have one character with that super speed from the Experimentation pool which is super faster than super speed (feels that way). Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria Many alts and lots of fun. Thank you Name Release For letting me get my OG main back! Link to comment Share on other sites More sharing options...
Pazradym Posted August 29, 2023 Share Posted August 29, 2023 Travel powers feel good. If I was working to some super high end, cutting edge build I could see going without, but otherwise, I always want at least one. Traveling around the city at insanely high ground speeds, jumping over buildings, zapping yourself to new places in an instant, or just the greatness that is flight really sell the whole super hero experience for me. How many of us haven't flown (or teleported for the risk loving before telehover) to the very top of a map? Idling on rooftops and statues is a CoH staple! Anyone else ever play fall chicken with group mates back in the day? All these things make me love travel powers. Getting my first character with flight and making it to the dance party on top of Atlas for the first time is still a vivid memory of my early experiences in this game back in live. Travel powers are fun for me, and I really hope they are for others too. Whats the point of being superheroes if you don't feel super from time to time? Call it nostalgia, or unnecessary in the modern game, or whatever, but the fact remains that they add fun to the game for me, which seems kinda like it is the whole point. Link to comment Share on other sites More sharing options...
ZemX Posted August 29, 2023 Share Posted August 29, 2023 I like Teleport on Tankers lately because it lets me pass through anything that is blocking my way. If I need to be on the other side of a doorway that is clogged with enemies (or teammates) or if I've been hit with -fly/-jump or unresistible movemeent slows (hello Red Ink Man!) it's no big deal. And I can place myself exactly in the center of a packed spawn for perfect AoE positioning without having to run around them and deal with their collision boxes. Especially nice with lots of large enemies in small spaces. Think Behemoths jammed into narrow hallways in Oranbega maps. Having the fastest travel power in the game is a side-benefit. 1 2 Link to comment Share on other sites More sharing options...
tidge Posted August 29, 2023 Share Posted August 29, 2023 I take travel powers on approximately 19-out-of-20(*) characters. 1) It feels more like a comic-book world with an actual travel power. YMMV 2) I can slot them both as mules and for Enhancements (boosted or attuned, depending on the character). 3) The travel powers generally are pre-reqs for another power I want. 4) I like to get to the mission door ASAP. I always supplement my non-fliers with a temporary Flight power. I also get the Jump Pack for extra flight boosts. Some examples of characters where I did NOT take a "travel" power: The page 5 power pick placements made it very uncomfortable for me to fit in a travel power pick, so I simply passed. (not sure this counts) I have used the revamped Concealment pool to use Infiltration as a travel power as I was going to use several other powers in Concealment to mule LotG +Recharge anyway. I also used Infiltration to mule the Kismet +ToHit as early as possible in that build. 2 Link to comment Share on other sites More sharing options...
macskull Posted August 29, 2023 Share Posted August 29, 2023 You won't catch me without Super Speed + Combat Jumping on all my PvE builds (except maybe a Kin or Tac Arrow Blaster). Or my farmers where I don't need one and just use Infiltration on the off chance I have to move more than a few hundred yards. But... I'm already taking Hasten on everything, so Super Speed's a no-brainer. Combat Jumping is a great IO mule but it also gives movement control that you can't get anywhere else outside of a few specific powers I already mentioned, so that's going to get picked anyways too. Adding that ability to jump to moderate heights occasionally with Super Speed has helped with some of the lack of vertical movement, but there's still P2W and day job jet packs that cover the 5% of cases I can't get somewhere with SS+CJ. If I felt like mixing it up, I'd start taking the teleportation pool, but... sorry, I'm stuck in a pre-Fold Space world. 2 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
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