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New Regen Powerset - What could it look like?


Troo

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If there is a unique powerset concept not already well represented that could conceivably involve solid regeneration buffs, sure. If your proposal is to create something barely more original than “Regeneration 2” and cover up your sin with some name as vague and pointless as, say, Willpower already is, I’ll pass on making the game uglier with clunky extraneous turds.

 

On a separate note, if your proposal is to fix the existing Regeneration set by changing clicks to toggles, your preferences are already captured in *every other armor set in the game*, so I will pass on unnecessary homogenization of the game as well.

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7 hours ago, Troo said:

Hi and thanks for at least being curious.

 

I'd like to propose discussing a new powerset that is similar to Regeneration but different. Collectively maybe come up with a suggestion.

 

Many of the ideas that get suggested for regen could significantly impact the style and functions. Kinda of a non-starter for some.

That said, there are some interesting ideas that could work for a new set.

 

One idea is that of a Berserker style "someone who wears a coat made out of a bear's skin". We get hit and it makes our character mad.

 

Power/Level/Effect

  • Fast Healing [rename] / 1 / Auto: Self +Regen, +Res(Regen Debuff)
  • Reconstruction  Heal / 2 / Click: Self Heal, +Res(Smash/Lethal/Psi)
  • Quick Recovery Quicken / 4 20 / Auto: Self +Recovery +Recharge
  • Dull Pain / 10 / Click: Self Heal, +Max Health (this power just works on multiple sets and no need to make it different)
  • Integration / 16 / Toggle: Self +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen
  • Resilience / 20  4 / Auto: Self +Res(Disorient, Knockback, All DMG (potentially scaling))
  • Instant Healing / 28 / +Regen
  • Instant Healing Rebuke / 28 / Click: PBAoE -ToHit +Regen (same or similar regen, recharge & duration?)
  • Revive Bezrerker / 35 / Click: Self Rez +Dam +Recovery +Recharge +NerfProtection
  • Moment of Glory Glory / 38 / Click: Self +DEF(All DMG but Psionics Fire), +Res(All DMG but Psionics Fire, Disorient, Hold, Sleep, Immobilize, Knockback, Repel), +Recovery

 

Potentially poaching from other sets

  • Shield Defense
    • True Grit / ?? / Auto: Self +Res(Fire, Cold, Energy, Negative, Toxic), +Max Health
    • Against All Odds / ?? / Toggle: PBAoE, Foe -DMG, Self +DMG Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus.
  • Invulnerability
    • Unyielding / ?? / Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)

  • Fiery Aura

    • Fiery Embrace / ?? / Self +DMG, +DMG(Fire)

  •  

 

I like the idea of bit more resist and a tiny bit less regen. (but i really like current regen levels)
 

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@Koopak had some interesting research on effective regen (yep i saw that). @Menelruin had an idea of a reactive power which made me think of something that could scale and add a type of rage. @Haijinx wants to continue nerfing regen.. so..

@Hyperstrike would rather see EA on tank than Regen.. maybe Berzerker type set on tanks? @arcane @Without_Pause, @Infinitum, @Six-Six, @Jawbreaker, @Oubliette_Red, @Lines, @Bionic_Flea might bring some whimsy. @PeregrineFalcon is gonna just /jr this.. Nooo @Snarky will.. well.. make some logical sense but not as much as @biostem or @Tyrannical, @Apparition, @Bill Z Bubba @Bill Z Bubba @Bill Z Bubba, @TopDoc, @MTeague, @Solarverse, @Redlynne, @The_Warpact had an idea. (see, I meantion you!) @Sovera might wall of words (in a good way), @Vanden, @Coyote, @Lines, @macskull

if @Galaxy Brain & @Bopper & @The Philotic Knight wanted to.. a new regen/resist powerset could be a thing. @Luminara keep it clean! @arcanaville oh yes i did, @Greycat, @Jimmy where u b? @nihilii? @EmmySky@Yomo Kimyata no $$ here move along, @DougGraves, @Player2, @Christopher Robin, @TheZag almost to 1k! @MunkiLord, @ShardWarrior, @SwitchFade, @Techwright, @Ukase, @tidge, @Doomguide2005

 

#isthisshamelessmaybebuttihasfun

#painmedsaretrouble

 

 

 

IMG_20220427_210114.thumb.jpg.197bc37ff40fcb98f6ec6cc3238716c6.jpg

 

Theres yer whimsy.  

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Spoiler

 

 

that's not what this thread is about, stay on topic! 😛

is too

regeneration is awesome,

maybe not the best but definitely awesome.

Edited by Troo
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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18 minutes ago, arcane said:

If there is a unique powerset concept not already well represented that could conceivably involve solid regeneration buffs, sure.

 

Medium resistance with high regen and scaling +damage?

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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Honestly, I want the following for regen:

1. Debuff resistance (regen, recharge, recovery)

2. Scaling resists - same as SR (works good and no need to reinvent the wheel). 
3. Perhaps a + rech added to a toggle or auto power. I’d be fine with a flat bonus like in SR/stone or a scaling bonus like EA. 
 

These would not make it a top tier set, but would certainly make it less squishy. I don’t feel that it would fundamentally change how it’s played either. I would be very happy indeed if they gave regen these things even if it doesn’t make it S tier. 

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4 hours ago, Troo said:

 

Medium resistance with high regen and scaling +damage?

I meant unique concept as in Regen, Invuln, Fire, Ice, etc. Psy armor? Tech armor? Idk. Figure out a new one of those and coincidentally give it good regen stats, sure.
 

Just don’t frame it as “let’s make Regeneration 2.0” (because that’s stupid) and I’m with you. 

Edited by arcane
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I haven't played Tankers yet, so this is with Brutes or Scrappers in mind.

 

Berserker Secondary

  • Viking's Oath / 1 / Auto: +Def, +moderate regen
  • Horn of Mead / 2 / Toggle: Self Heal, +Res(Smash/Lethal/Psi), 
  • Yarl's Pledge  / 4 /   Auto: +Max HP
  • Pillage / 10 / Click: Self Heal, +Recovery, +Recharge, +Inf, +chance for rare drops (recipes & salvage)
  • Shield Wall / 16 / Toggle: PBAoE +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen 
  • Allfather's Gift / 20  / Auto: Self +Def & +Res(All DMG)
  • Freya's Blessing/ 28 / Click +Regen, +Max HP
  • Berserker Rage// 28 / Toggle: PBAoE +ToHit Debuff, SELF +Recharge, +Dmg, +minor DoT, SELF -HP DoT
  • Valkyrie's Wrath 35 / Toggle: SELF +DMG, +Recharge, +Acc, -Def (similar mechanic to Force of Nature)
  • Doors of Valhalla / 38 / Click: Self +DEF (All DMG moderate...maybe 10-15%), + RES (All DMG again, moderate maybe 20-25%), +Recharge, +Debt Protection, + Instant Revive. but comes with End Crash

     

The idea behind it stems from Natural origin (human) to slightly Magical. So you're just a bloke who IS CONVINCED that they're invincible either by belief, training, or substance abuse. The first few powers build up your Res, Def, Regen/HP, even Recovery and Recharge... because Vikings. They set you up nicely to use the last 3 powers, which on the surface come at a cost, but should be offset by your previous powers if built correctly.

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Erm... several of your power names don't match the description...

 

Horn of Mead is a toggle? Must be one hell of a drinking horn if you are drinking from it in literal non-stop fashion. Would make fighting rather difficult too.

 

Pillage is a self-heal instead of an attack? (And I'm opposed to a power that gives you increased chances for rare drops. Let's just all take this set to get our rares. No.)

 

Berserker Rage applies a to hit debuff? What rage makes opponents have a harder time seeing? It blinds the one in the rage, making it difficult to tell friend from foe. Self confuse there? (Honestly, the Valkyrie's Wrath power description is a better fit for Berserker Rage. Something more like Hela's Embrace would fit the power description of Berserker Rage better.)

 

 

And the set includes a shield? That won't step on Shield Defense? (I'm doing my best to overlook the misspellings, such as jarl being spelled with a y there....)

 

Anyway, aside from those complaints, I don't really have an opinion on this.

Edited by Rudra
Edited to remove duplicate "for", add missing "fit", and space the power entries for ease of reading.
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Some suggested tweaks:

 

Tier 1: Resilience of the North: Auto: +Def, +regen

Tier 2: Jarl's Favored: Toggle: +regen, +Res (Smash, Lethal, Psi)

Tier 3: Seasoned Warrior: Auto: +Max HP

Tier 4: Hardy Champion: Toggle: +Res (Knockback, Disorient, Sleep, Immobilize), +regen

Tier 5: Second Wind: Click: Self heal, +Rec, +Rech

Tier 6: AllFather's Gift: Auto: +Def (All), +Res (All)

Tier 7: Freyja's Blessing: Click: +regen, +Max HP

Tier 8: Hela's Touch: Toggle: PBAoE ToHit debuff, +Rech, +Dam, Self DoT

                - or -

Tier 8: Berserker Rage: Click or Toggle: +Dam, +Rech, +Acc, -Def

Tier 9: Doors of Valhalla: Click: +Def (All: Minor), +Res (All), +Rech, Self revive if defeated, -50% health crash (never to below 10% health), -50% END crash, being revived by power turns off power and prevents crashes.

 

Just food for thought I guess. Wasn't sure how to fit your 10 powers into a 9 power set, but did my best.

 

Edited by Rudra
Edited to add missing name for tier 2 power. Also, cleaned up Doors of Valhalla. And swapped tier 4 and 5 powers.
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I think Regen should have a graphics-integrated mechanic where as you take damage, parts of your body fall off, which triggers a mechanic like the brute's Fury bar. Instead of increasing damage though, it increases Def and Resistance. As your limbs grow back, the bar decreases.

But if your head comes away from your body, it's all over.

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18 hours ago, Troo said:

 

Medium resistance with high regen and scaling +damage?

Reminds me a bit of pain domination with the +damage where you wouldn't expect it.. some say that the best defense is a good offense.. I like that existing along side regen as empathy exists along with pain dom..  it may be tricky keeping this from becoming overpowered/ overused.

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13 hours ago, Six-Six said:
  • Yarl's Pledge  / 4 /   Auto: +Max HP
  • Pillage / 10 / Click: Self Heal, +Recovery, +Recharge, +Inf, +chance for rare drops (recipes & salvage)
  • Shield Wall / 16 / Toggle: PBAoE +Res(Knockback, Disorient, Hold, Sleep, Immobilize), +Regen 

 

/em golfclap

well done. well done.

 

13 hours ago, Rudra said:

Berserker Rage applies a to hit debuff? What rage makes opponents have a harder time seeing?

 

Can I go with Berserker Rage causes enemies to crap their pants and have less accuracy while trying to compose themselves?

-ToHit while dealing with dirty undies seems plausible.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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2 minutes ago, Troo said:

Can I go with Berserker Rage causes enemies to crap their pants and have less accuracy while trying to compose themselves?

-ToHit while dealing with dirty undies seems plausible.

I'd argue it causes a fear/terrorize effect instead.

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Just now, Rudra said:

I'd argue it causes a fear/terrorize effect instead.

 

Yeah.. you're not wrong.

Trying to slip some -ToHit into a resist set is a really good design choice. Just have to figure out how to justify it.

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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If you look at my tweak of that suggestion, it is in there. Already justified. My post immediately following my post with all the questions about it. Edit: I basically just renamed his/her Berserker Rage as Hela's Touch and Valkyrie's Wrath as Berserker Rage.

Edited by Rudra
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I took some formatting liberties in you quotes to think this post. Not intended to change the content.

On 4/27/2022 at 2:48 PM, DougGraves said:

Berserker warrior who is strengthened by conflict and refuses to stay dead.

1 - toggle, +regen per foe

1 - auto, +regen, Resistance(Regen Debuff)

2 - toggle, +recharge per foe

6 - auto, Damage Resistance (All)

8 - auto, mezz protection

12 - toggle, +dmg per foe

18 - self rez, heals to full, END to full, +dmg, +regen, stuns foes aoe

26 - something

32 - something

 

Een without the something something, this looks potentially too strong. What are you imagining the weakness being?

The +recharge per foes is interesting. The +regen per foe seems a bit Willpowery but I get it.

Any ideas on the something something yet?

 

22 hours ago, Tyrannical said:

Something like this perhaps?

1 - image.png.5e8dbee975f89c7fcf4ad3ab4bfa4d71.png Auto: Self +Regen

2 - image.png.5080c8df7cf3ebe0a914edc9575ebeb6.png Click: Self +Absorb
3 - image.png.a611d78f3a575f913d82ff376afb3709.png Auto: Self +MaxHP, +Recovery

4 - image.png.783629492a4841ee5a8967b88f82dbce.png Click: Self +Heal over Time

5 - image.png.b7b60f9da755aa02dcdd01bda8d1bcef.png Click: Mez Protection

6 - image.png.5e8dbee975f89c7fcf4ad3ab4bfa4d71.png Toggle: Self +Regen, Foe -Regen

7 - image.png.5080c8df7cf3ebe0a914edc9575ebeb6.png Toggle: Self +Absorb over Time

8 - image.png.a8366fd2cdd9963ae3e03ebe89dcaa7a.png Click: Self Rez (Defeated)/Self +Heal, Minor Heal over Time (Alive)

9 - image.png.a0ca69d4cddb70ac197f9f81bf511311.png Click: Self +Heal Power, +Regen, +MaxHP, +Recharge (Powerset only)

 

If you're looking for visual FX for this kind of powerset, stealing sampling from Praetorian Ghouls, Beast Mastery, and Savage Melee/Assault could work to emulate that 'berserker' style.

 

'eco-friendly powerset recycling' I'm a big fan.

Exactly, not a Regen 2.0 ,but something new. Your initial layout here is taking hits, all-the-hits, and just doesn't care. Tubthumping could be the theme song. Yeah, deal with that stuck in you're head for a bit. 🙂 I get knocked down, but I get up again. You are never gonna keep me down

How about some active damage mitigation? (knockdown, disorient, acc debuff, fear, etc)

 

22 hours ago, Spaghetti Betty said:

Here's my take on an offense-focused Healing secondary.

Healing (Click Self Heal +Res(Debuff Regen))

Constitution (Auto +MaxHP, +Regen, Res(Debuff Regen))

Resilience (Auto +Res(All DMG, Stun)

Ignore Pain (Click Self +Absorb)

Battle Frenzy (Toggle Self +Recharge +DMG +Res(Hold, Sleep, Immobilize, Fear), Foe Taunt)

      While toggled, you gain a small amount of recharge and damage bonus for every foe around you, up to 10. You also gain protection to Hold, Sleep, Immobilize, and Fear.

Vigor (Auto +recovery, Res(Slow))

Second Chance (Self Revive, or Heal)

      If you are defeated, you revive with a base 50% HP and 75% END. If you click this while alive, you heal a scaling amount of HP, gaining the most when you are near death.

Undying (Toggle Self +Regeneration, Foe -DMG)

      While toggled, you gain an amount of Regeneration for every foe around you, up to 10. Surrounding foes also deal less damage.

Berserker Fury (Click Self +Special +DMG +ToHit +Recharge)

      When activated, you enter a Fury so deep that you ignore blows that would've otherwise defeated you. You still take incoming damage, but your HP cannot go below 1. You also gain a tremendous damage, accuracy, and recharge bonus. This effect lasts for 15 seconds.

 

Since the idea is "my defense is healing", I didn't want to include a lot of other stuff. Absorb felt like a no-brainer. The idea behind the not-MoG is that instead of making yourself invincible so you don't go down as fast, you just don't care how fast you go down in order to clear out the stuff that's hitting you in the first place. Although having a RttC clone plus an absorb barrier might be a little too good. I dunno, this is just me expanding on a wild idea.

 

Knockback is an intended weakness?

I love the dual purpose Rez. Very nice.

You've got a really good base to build on here. Maybe add +Recovery somewhere?

What if during Berserker Fury if the player was defeated it triggers Second Chance?

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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19 hours ago, The Philotic Knight said:

Why was I tagged in this?

 

I see no bubbles. 😡

 

awesome!

 

Folks keep hinting at an absorb armor set.. that just screams bubbles. (I may have made this last part up.. but still bubble armor for melee would be pretty cool)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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40 minutes ago, Troo said:

Een without the something something, this looks potentially too strong. What are you imagining the weakness being?

 

The weakness depends on the levels you set.

 

I would assume it would have weak resistances.  It has no defense.  It relies on regen.

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40 minutes ago, Troo said:

Folks keep hinting at an absorb armor set.. that just screams bubbles. (I may have made this last part up.. but still bubble armor for melee would be pretty cool)

And now I'm stuck with a visual of the CP9 agent that used soap bubbles as a defense and weapon from the Enie's Lobby arc from One Piece with a bubble bath song running to it... Thanks!

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1 hour ago, Troo said:

 

Knockback is an intended weakness?

I love the dual purpose Rez. Very nice.

You've got a really good base to build on here. Maybe add +Recovery somewhere?

What if during Berserker Fury if the player was defeated it triggers Second Chance?

Yeah, KB is an intended weakness. I figured my version of the set would turn you into a damage king that ignores death, so it needed some kind of flaw. KB seemed to foot the bill as an easily patchable weakness.

 

Vigor adds +Recovery, on top of a modest resistance to slow. Unless you mean add more somewhere else.

 

I can see where you're going with refreshing Second Chance as a panic button, but I feel like in practice, it'd be pretty hard to faceplant after Fury expires with all of the other tools available.

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